Advanced Mood

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This dialog contains settings for creating a mood snapshot. All parameters can either use the default environment setting, or override it with new mood values.

The Mood Variable Editor

Operations

  • Sun
    • Ambient color - Simulates atmospheric light, the "background" light that emanates from the sky dome.
    • Color - Simulates direct sunlight.
    • Overbright factor - Gives the lighting a little extra punch.
    • Max size scale - Scales the sun flare.
    • Coin size scale - Scales the so called "sun coin", the actual sun object.
  • Fog
    • Fog color - Sets the color of the fog.
    • Sun fog color - Sets an optional specific fog color for when the camera is pointed towards the sun. This is a very efficient parameter to simulate realistic sunlight.
    • Start / end - The start value is meters between camera and where the fog sets in. The end value is the distance at which the fog reaches highest density.
    • Threshold - An opacity cap that affects start - end.
    • Exponent - Exponent of the fog density curve.
  • Sky
    • Color - Tints the sky towards a color.
  • Water
    • Color scale - Changes the overall color of the water.
    • Ripple softener - Makes the water softer or rougher.
    • Specular exponent - Changes the specularity of the water.
    • Sun reflection scale - Changes how much the sun is reflected, compared to the environment.
  • Bloom
    • Active bloom - Sets a bloom preset that will be enabled along with this mood.
    • Interpolation time - When this mood is enabled, its bloom will start to fade in during a specific time span (for example 10 seconds). Bloom fades separately from the rest of the mood parameters due to performance issues with bloom filters.
  • Precipitation
    • Model - Fades in or out a precipitation model.
    • Interpolation time - The time it will take to fade the precipitation model.
  • Clouds
    • Backlight color - Color of the rim of the cloud.
    • Light / Dark color - The clouds are dynamically colored by the light color towards the sun and a dark color in the other direction.
    • Speed scale - Changes how fast the clouds will travel.
    • Backlight settings - Simulates how the rim of the cloud is lit up by the sun.
    • Transparency - Sets how much transparency the clouds have.
    • Bottom shade/Cluster shade/Side scale - Shades cluster or cloud sprite with a darker side or bottom, so it looks more heavy and thick.
    • Sun occlusion exp - Decides how many clouds that is needed to cover the sun, and how far out the cloud covers the sun.
  • Warfilter
    • Levels - Sets the color of the post effect.
    • Strength - Multipier for how much color adjustments you wants.
    • Saturation - Changes the spectra of colors.
    • Noise - Fades in a camera noise.
    • High/low level - Changing the high- and low level gives you more contrast and more blacks and whites.
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