New features, improvements and bug fixes ---------------------------------------- Misc: - Added new unit icons for all of the new units added by Fun Mod. - World in Conflict closed beta main menu music is now played while in the lobby. - Changed main menu logos to indicate that Fun Mod is activated. - Fixed missing texture bug on airdropped T-Rex. Air: - *EXPERIMENTAL* Radar Warning Receiver for Air units. Helicopters will now become alert and respond with stressful voice feedbacks when they are painted (actively tracked) by an enemy Search Radar unit. - Better optimized Heavy Attack Helicopters to make them more lethal in providing close combat air support, where as Advanced Attack Helicopters are optimized for long range support and hunting down SAM sites. Support: Artillery Units - USSR now has 9K58 Smerch Rocket Artillery to bring it closer to other factions, in addition to the existing gun-based Pion. Other factions will also receive gun-based artillery in addition to their existing MLRS on future releases for balancing purposes. - Removed Demolition Engineer from Support role reinforcement order panel to make more room. The support player can still purchase the Demolition Engineer via out-of-role infantry order panel, without increase in reinforcement point cost. Support: Anti-Air Units - S-400 5P85SE TEL for USSR Heavy SAM. - 30N6 Tombstone for USSR Search Radar. - MEADS (Medium Extended Air Defense System) X-Band Fire Control Radar for NATO Search Radar. - Fixed a bug where an unlimited amount of Light AA (Gun) unit could be purchased for free on the US faction. - *EXPERIMENTAL* New indirect LOS setup for all Search Radar units, as follows: ---The Search Radar runs in Passive and Active tracking modes, automatically without player intervention. During Passive mode, the Search Radar searches for high-flying enemy air threats at a long distance (at range of medium artillery), providing early warning against air threats. Note that low-flying helicopters riding the terrain (nap of the earth flights) are invisible to Search Radar. ---When an Air player is spotted by Search Radar unit, the radar automatically enters Active tracking mode and "paints" the enemy air player with radio waves to track him. While it is tracking the enemy air player, the radar unit checks the distance between the tracked air player and itself. If the distance is rapidly closing in and becoming shorter and shorter, the radar will set off air raid siren to alert you of an impending air attack heading your way. ---You can turn off Active tracking mode by placing Search Radar on hold-fire. Turning off Active mode however will not give you air raid sirens when there is incoming air attack. ---Ground clutters can significantly affect radar performance--do not place radar behind tree line, buildings or between rough terrains, or else radio waves will bounce around and limit your detection range. Infantry: - Fixed pathfinding on transport trucks. - Regular infantry squad's anti-air missiles now deal more damage against helicopters (damage dealt is now same as what it used to be back in the 2007 World in Conflict Closed Beta). Armor: - Fixed a bug causing fire animations to not function correctly on Advanced Tanks. Tactical Aids: - USA Anti-Air Strike aircraft changed from F-16 to F-22/A Raptor. AI Bots: - Defensive Support AI now spawns Medium SAM, while Aggressive Support uses Heavy SAM. Mix Defensive and Aggressive Support AI's for a little air challenge. Balancing changes and unit parameter tweaks ------------------------------------------- Air role: - Changed offensive ability anti-tank missile on Mi-28N USSR Advanced Attack Helicopter to fire a single, but more powerful missile like US/NATO factions, as opposed to two weaker missiles. - Improved fire-rate slightly on Mi-28N USSR Advanced Attack Helicopter for high explosive rockets to bring it equivalent to other factions. - Score gained when an Advanced Attack Helicopter is killed has been reduced by 40%. - Effective area for flares countermeasures reduced, but proability of diverting a missile has been increased. This change makes no difference on a helicopter that's standing still. However for fast-maneuvering/moving helicopter, this means that flares work very effectively when they are activated as last resort, when all attempts to dodge the missile have failed (note that you can dodge most missiles without using flares on this mod, with skillful quick maneuvers). Premature ejection of flares while flying may cause the enemy missile to continue homing into you, so be careful with the timing. - When Line of Sight (LOS) is lost while targeting an enemay vehicle/tank with Offensive Ability anti-tank missile, the missile will lose lock-on information and harmlessly go elsewhere. LOS has to be present until the missile is launched for successful engagement. - Medium Air now has a smaller air-to-air missile firing range: From 225 to 190. - Medium Air now has a smaller cannon firing range: From 125 to 105. - Medium Air now deals less blast damage: From 4 to 2. - All Medium Attack Helicopters are now given Advanced copterMovers used on Advanced Attack Helicopters. Medium Air can now cruise at speed in excess of over 120 knots, can perform barrel rolls and ridiculous turns for effective dog/cat-fighting capabilities. - Changed AH-1W SuperCobra (US Medium Attack Helicopter) so that it can fire its main cannon at targets behind it (making it more similar to other factions). - Air-to-Air missiles from Medium Attack Helicopters are now less reliable and can be dodged by quick evasive maneuvers, without having to use flares countermeasures. - All Heavy Attack Helicopters are now given Advanced copterMovers used on Advanced Attack Helicopters. However, their short-ranged rockets and anti-tank missiles greatly expose them to enemy's anti-air nets. - Increased range and decreased reload time for rockets on Heavy Attack Helicopters. Infantry role: - TA cost to airdrop Chuck Norris for infantry role increased by 50%. - Reduced Truck Lasers' armor piercing damage by 55%. - Added smoke screen defensive ability on Transport trucks. - Added full-spectrum Active Defense System to armored transport (APC) units to increase their survivability against Advanced Air attack. When activated (you activate it by launching smoke screen), the Active Defense System will shoot down any incoming anti-tank/hellfire missiles before they hit the APC vehicle. Armor role: - Added full-spectrum Active Defense System to armored transport (APC) units and Heavy Tanks to increase their survivability against Advanced Air attack. When activated (you activate it by launching smoke screen), the Active Defense System will shoot down any incoming anti-tank/hellfire missiles before they hit the APC vehicle. - Added standard 120mm auto target acquiring cannon as primary weapon to all Advanced Tanks. Coax is used for infantry only. Support role: - Increased maneuverability of anti-air missiles fired by USSR Medium SAM vehicle (Tor M1) for engaging low-altitude helicopters. - Removed Offensive Special Ability missiles on all Heavy SAM vehicles. - Decreased reload time on Medium SAM vehicles from 4 seconds to 2.75 seconds. - Decreased reload time of missiles fired by Heavy SAM vehicles from 10 seconds to 8 seconds. - Decreased Reinforcement Point cost for Heavy SAM vehicles from 1900 to 1600. - Increased missile travel speed for Heavy SAM vehicles. - Decreased missile tracking factor (guidance system homing ability) on Heavy SAM vehicles. - Score gained when a Heavy SAM vehicle is killed has been reduced by 40%. - Reduced recharge timer for Search Radar Defensive Ability from 45 to 30 seconds. - Removed Smoke Screen defensive ability on the US M163 Vulcan Light AA (Gun) unit, to bring it more identical to other factions. Tactical Aids: - Recharge timer for airdropped Chuck Norris increased to 90 seconds. - Time visible for opponents to see airdropped Chuck Norris increased by 25%.